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My Thoughts on Hollow Knight

Hollow Knight.  It's a game that I've been playing for awhile now, and one that I can't seem to get enough of lately. I've been wanting to do a review on this for awhile now, but I wanted to give my thoughts on it, after I got a 100% completion and at least beat the game's first 3 endings (for those of you who don't know, Hollow Knight apparently has a total of 5 endings, 2 of which I have not had the pleasure of achieving yet). In this review, I will divide my thoughts on the different aspects of the game in sections to better explain my experience. Now that I've gotten that all out of the way, I'm rather eager to tell you my overall thoughts on the game. Without further ado... First Impressions In any situation, be it interviewing for a job, making new friends, or in this case, starting out in a new game, first impressions are essential to grabbing someone's attention and keeping them interested.  The game starts out with a poem, which reads: In wi...

Working on more animations...

Hey guys! Sorry for the bout of inactivity I've had lately. I've been working on a pokemon animation, and the text generator that I'm working on is taking a bit longer than expected. Although, I have been working really hard, and I have at least a GIF of some of the animation footage I've been working on. The GIF is down below. Elevator footage from the pokemon animation (based off of pokemon emerald's elevator at lilycove city) Of course, it IS in its beginning stages, so the animation might be a little different when it's released. Stay tuned! Animator, Gamer, Blogger, -Warriorbuilds3

Working on more animations...

Sorry about the recent inactivity guys. I've been working really hard lately on animations, school, and code. Stay tuned!

New Animation!

Come see my latest animation, "Homework in a nutshell" here !

Coding Tricks(Collab. with ScratchStang)

The following post is a collab. with a Scratcher known as ScratchStang. Check out her blog here . And now, here is her section: "Rather than using numerous if-then else statements, swap them out for a simple technique: setting the value or trait directly based on the input. For example, say you wanted to code something like this:" "You can easily switch that hefty piece of code with this tiny thing, given that X has bounds and stuff" "You can fix the X not matching with, say, a costume by limiting X." "I hope that was helpful." "'There definitely won't be a sequel.'--Stang" Alright, now it's my turn. A Two-sprite scrolling gen. DISCLAIMER: Depending on the size and shape of the Person sprite, and Ground sprite, results may be different for you. Also, this isn't for a big open world, although I'm still working on it, and it's still in it's beta phase. Alright, first off, create your pers...

The Rules of animating: PART 2

The wait is over! Part 2 of the Rules of animating has finally come out! See it here !

I'm back!

Hi guys, sorry I haven't really been active lately. I've been really busy lately. But don't worry I'm back now. In the meantime though, enjoy the concept art for my upcoming animation, "Breath of the Wild in a Nutshell". https://scratch.mit.edu/projects/171479417/

New project!

Come and see my latest animation that celebrates the coming of summer! https://scratch.mit.edu/projects/164569704/

Weirdest Looking Character Ever!

Believe it or not, I'm making a new animation for a special occasion. Who would have thought though, that after two hours, all I had was this:                      Not too glamorous, but then again, it IS progress. You see, I usually don't draw like this. At least, not in that order. But, I had to do it that way, because otherwise, how would I make at least 12 different people in order to make the animation? Now that I have the rough draft done though, I should be able to make the characters faster than usual, which is helpful.

The Set-size Glitch

Today while I was animating on scratch, I came upon one of the strangest glitches I had ever seen in my life. I was animating like normal, and I was testing something. Then I noticed it. The mouth for my OC was unusually large. If you don't animate, your probably wondering what the heck I'm talking about. You see, I happen to animate with the mouth and eyes as separate sprites, so I don't have to redraw everything again and again. It's a HUGE time saver. Anyways, I changed the costume of the mouth and tried it again, and this time, the Set-size block worked perfectly. After experimenting for at least 15 minutes, I gave up and decided to redraw the costume that wasn't working, and that when it happened. For some strange reason...it worked perfectly. An odd little glitch for my animation that's coming out soon.

The Rules of Animating

                                    The Rules of Animating                     Recent project! The rules of animating has earned over 400 views recently on scratch, and is still growing! https://scratch.mit.edu/projects/155922606/ This is a spoof off of one of my favorite videos by Element Animation(Named the same title) Be sure to watch and scratch on! -Warriorbuilds3