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Showing posts from October, 2017

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My Thoughts on Hollow Knight

Hollow Knight.  It's a game that I've been playing for awhile now, and one that I can't seem to get enough of lately. I've been wanting to do a review on this for awhile now, but I wanted to give my thoughts on it, after I got a 100% completion and at least beat the game's first 3 endings (for those of you who don't know, Hollow Knight apparently has a total of 5 endings, 2 of which I have not had the pleasure of achieving yet). In this review, I will divide my thoughts on the different aspects of the game in sections to better explain my experience. Now that I've gotten that all out of the way, I'm rather eager to tell you my overall thoughts on the game. Without further ado... First Impressions In any situation, be it interviewing for a job, making new friends, or in this case, starting out in a new game, first impressions are essential to grabbing someone's attention and keeping them interested.  The game starts out with a poem, which reads: In wi

Coding Tricks(Collab. with ScratchStang)

The following post is a collab. with a Scratcher known as ScratchStang. Check out her blog here . And now, here is her section: "Rather than using numerous if-then else statements, swap them out for a simple technique: setting the value or trait directly based on the input. For example, say you wanted to code something like this:" "You can easily switch that hefty piece of code with this tiny thing, given that X has bounds and stuff" "You can fix the X not matching with, say, a costume by limiting X." "I hope that was helpful." "'There definitely won't be a sequel.'--Stang" Alright, now it's my turn. A Two-sprite scrolling gen. DISCLAIMER: Depending on the size and shape of the Person sprite, and Ground sprite, results may be different for you. Also, this isn't for a big open world, although I'm still working on it, and it's still in it's beta phase. Alright, first off, create your pers